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Desolation

Desolation is not really a game, but rather a proof of concept.
It utilizes a custom written collision system implemented in Unity. The custom collision system can handle all 2D collisions from AABB to linetraces and can easily be used in any 2D game.

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Type 

 

Solo Project

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Software

 

Unity

Visual Studio

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Languages

 

C#

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Team Size

 

1

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Release

 

2021

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Main Roles

 

Game Programmer

Designer

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Key Insights

 

Implements a self written physics Implementation 

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Contributions

 

Physics Alghoritm

General Project informations

Description

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Contact Me

Feel free to contact me if you have any questions about my projects or work. I prefer to be contacted by email and will try to respond in a timely manner. I'm always available for questions or feedback. Thank you very much for your interest in my work!

Maximilian Kaul
Germany
kaulmax@gmx.de 

 

Copyright ©2023 by Maximilian Kaul | All images and videos are used with permission.
 

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